Worked in a variety of design, marketing, and production roles for over a decade; now primarily focused in 3D, motion design, and content creation, particularly real time assets for games, VR/AR/XR, and other interactive or immersive simulations. Full resume and professional references available upon request.
● Establishing pipeline and applicable workflows for the development of tangible products for manufacturing
● Creating 3D assets & materials and providing photorealistic renders & walkthroughs; visualization of products & spaces
● Production of Brush Sets, 3D models, PBR materials, Audio SFX Packs & other digital assets for sale in online marketplaces
● Retopology & Optimization of 3D vehicles for NFT/P2E game
● Created PBR materials, texture atlases, optimized shaders for Unity
● Helped create production pipeline and establish visual standards
● Oversaw additional 3D artists, and developed training documentation
● Designed UX/UI for a 17th century naval adventure sim game
● Also produced 3D assets & materials for environment props
● Created 3 original audio scores & SFX for game, menus, HUD
● Took an active role in developing gameplay ideas & element
● Designed Graphics for print and digital output(s) including brand identity, social media advertising & large format
● Created 2D and 3D animated content for web ads/banners, LED signage, and video productions
● Designed and built websites, managed eCommerce, SEO, analytics, marketing email blasts + related consulting & copy writing
● Photographed products, people, events, properties; Completed high-volume image editing and portrait retouching