Website powered by
J. Marquis
J. Marquis
3D Generalist & 2D Artist/Designer
Dallas, Texas, United States

Summary

Worked in a variety of design, marketing, and production roles for over a decade; now primarily focused in 3D, motion design, and content creation, particularly real time assets for games, VR/AR/XR, and other interactive or immersive simulations. Full resume and professional references available upon request.

Skills

3D ModelingEnvironment artLevel DesignProp ModelingHard Surface ModelingDigital SculptingMulti-map bakingPBR Texturing workflowsGame DevelopmentPhotography2D Animation3D AnimationSound DesignPBR Material authoringConcept ArtMotion GraphicsUI DesignPre-vizArchitectural VisualizationGraphic Design

Software proficiency

Blender
Blender
ZBrush
ZBrush
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Niagara
Niagara
Unity
Unity
Photoshop
Photoshop
Illustrator
Illustrator
After Effects
After Effects
Premiere
Premiere
World Machine
World Machine
3ds Max
3ds Max
SpeedTree
SpeedTree
UVLayout
UVLayout
Marmoset Toolbag
Marmoset Toolbag
V-Ray
V-Ray
Keyshot
Keyshot
Krita
Krita
SketchBook Pro
SketchBook Pro
Inkscape
Inkscape

Experience

  • Founder, Principal 3D Artist at G-Radius
    US
    January 2022 - Present

    ● Establishing pipeline and applicable workflows for the development of tangible products for manufacturing

    ● Creating 3D assets & materials and providing photorealistic renders & walkthroughs; visualization of products & spaces

    ● Production of Brush Sets, 3D models, PBR materials, Audio SFX Packs & other digital assets for sale in online marketplaces

  • Lead 3D Artist at Utopia Games
    US
    January 2021 - January 2022

    ● Retopology & Optimization of 3D vehicles for NFT/P2E game

    ● Created PBR materials, texture atlases, optimized shaders for Unity

    ● Helped create production pipeline and establish visual standards

    ● Oversaw additional 3D artists, and developed training documentation

  • Game Artist at Trym Studios [Seas of Fortune]
    January 2015 - January 2017

    ● Designed UX/UI for a 17th century naval adventure sim game

    ● Also produced 3D assets & materials for environment props

    ● Created 3 original audio scores & SFX for game, menus, HUD

    ● Took an active role in developing gameplay ideas & element

  • Design & Marketing Professional at Various Clients & Agencies
    US
    January 2011 - March 2016

    ● Designed Graphics for print and digital output(s) including brand identity, social media advertising & large format

    ● Created 2D and 3D animated content for web ads/banners, LED signage, and video productions

    ● Designed and built websites, managed eCommerce, SEO, analytics, marketing email blasts + related consulting & copy writing

    ● Photographed products, people, events, properties; Completed high-volume image editing and portrait retouching