These environment props were created for a 17th century open-world naval simulation game.
Navigational Compass: was to appear in the HUD / UI while sailing the ship [2D ortho renders], and also as an item held by player in first person, so it had to look pretty good close up. WORKFLOW: Created the compass rose texture [inner part with design] in Adobe Illustrator and edited in Photoshop to break it up a bit, add fading from age, and some dirt stains. Created the base brass material in Substance Designer, and the rest of the texturing was done in Substance Painter.
Captain's Cabin Assets: Tankard, Corkscrew, and Mortar & Pestle created to give more life to the table and wall-shelf in the Captain's cabin. All created with 3dsMax, Zbrush, and Substance suite
Large Rope Coil: This and another coiled rope on a peg were to set-dress the area of the ship below the top deck